daily active user spent 100 minutes a day on Roblox during the peak months of 2020. According to Sensor Tower, the average U.S. People are spending less time on Roblox this year. ![]() Doug Clinton, managing partner at investment and research firm Loup Ventures, told the Journal, “I don’t think the growth we’ll see this year will be reflective of the long-term potential of the business.Over the next two or years, bookings could grow by 20% to 30%.” This will mean slower growth for Roblox in the future. As more people receive Covid-19 vaccines, schools will increasingly open up to in-person learning. To its credit, Roblox’s games have helped occupy the time of youngsters who were mostly learning at home last year. Yet there are three concerns that I find troubling - including flaws in these two apparent reasons for optimism. Roblox has a longer-term growth trajectory in mind - expecting to add new groups of customers - older players - from new geographies - particularly those in China - as it updates its technologies to enable its eight million hobbyist game developers to produce higher quality games, according to the Wall Street Journal. ![]() ![]() Roblox forecasts 2021 revenue growth in the 56% to 64% range while its daily user count is expected to increase 10% to 36.4 million, “helped by attracting users older than its primarily Generation Z base and from regions such as western Europe and East Asia,” notes the Journal. Here are two reasons suggesting Roblox’s prospects are bright:
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